Settingan Hellblade 2 menjadi salah satu pembahasan yang harus diakui cukup menarik.
Secara visual, Senua’s Saga: Hellblade 2 tak dapat disangkal memukau. Tidak berlebihan untuk menyebutnya salah satu game yang paling mengesankan secara grafis yang tersedia saat ini. Namun, semua keindahan visual itu datang dengan harga.
Dengan grafis fotorealistik dan persyaratan sistem yang tinggi, tidak realistis untuk mengharapkan setiap PC dapat menjalankan game dengan lancar pada resolusi 4K dan 60 frame per detik pada pengaturan Ultra bahkan RTX 4090 pun kesulitan tanpa DLSS.
Meskipun sebagian besar pemain tidak memiliki GPU paling kuat di pasaran, mereka tetap menginginkan pengalaman bermain yang menyenangkan, meskipun berarti mengorbankan sebagian keindahan visual untuk performa yang lebih lancar. Panduan berikut ini menawarkan keseimbangan ideal antara frame rate dan visual.
Inilah settingan Hellblade 2 paling optimal untuk kamu gunakan. Penasaran bagaimana settingan Hellblade 2 ini?
Settingan Hellblade 2 Paling Optimal
Petualangan singkat Senua’s Saga: Hellblade 2 tidak difokuskan pada pertempuran atau aksi, sehingga memberikan pengalaman yang memuaskan bahkan pada 40 atau 30 frame per detik, asalkan grafik waktu frame tetap konsisten. Namun, FPS yang lebih tinggi tidak pernah merugikan siapa pun kecuali mungkin GPU yang kamu miliki. Gimana settingan Hellblade 2 paling optimal ini?
Graphical Option | Description | Recommended Setting |
---|---|---|
Display Mode | Determines whether the game uses your entire screen or a portion of it. | Fullscreen |
Resolution | Select the resolution of the game. Choose Native as going below significantly reduces the game’s visuals. | Native |
Custom Upscaler | Determines which upscaling technology to use. DLSS is only available on Nvidia RTX 2000 series or above GPUs. | NVIDIA DLSS/ FSR for non-Nvidia GPUs |
Frame Generation | Adds AI-created “fake frames” between real frames. Significantly increases framerate, thus making the game look smoother but not reducing input lag. | On |
Super Resolution | Determines the quality of upscaling technology used. Going below Quality will make the game look grainy. | Quality |
Automatic Sharpness | Adds a sharpening filter to make the game look less blurry. | On |
Dynamic Resolution | Automatically adjust the game’s resolution to maintain a chosen framerate. | On if an upscaler is not selected. |
Vertical Sync | Enabling it removes screen tearing but may increase input lag and locks the game’s FPS to monitor refresh rate. Vice versa occurs when turned off. | On |
Gamma | Determines the brightness of the game. Increase it if some areas of the game are too dark for you. | Personal Choice |
Nvidia Reflex | Reduces the game’s input latency. It’s not recommended as it may make the game stuttery. Only available on Nvidia GPUs. | Off |
Variable Rate Shading | Activating this feature reduces rendered pixels in specific parts of the screen, enhancing performance with slight fidelity loss. | On |
Settingan Hellblade Lainnya untuk Optimalisasi
Jika settingan Hellblade 2 bagian di atas tidak cukup, kamu dapat mencoba penyesuaian di bagian Lanjutan untuk meningkatkan performa lebih baik lagi.
Graphical Option | Description | Recommended Setting |
---|---|---|
Antialiasing | This setting determines the quality of the anti-aliasing (AA) technique in the game. Higher quality will result in smoother edges. | High |
Post-Processing Quality | Determines the quality of various post-processing effects used in the game, like Motion Blur, Depth of Field, Film Grain, Chromatic Aberration, and more. | High |
Effects Quality | Determines the quality of visual effects in the game. | Standard |
Shadow Quality | Determines the quality of shadows in the game. No visual differences were noticed, but the High setting had a major impact on performance. | Low |
Reflection Quality | Determines the quality of reflections in the game, especially on water surfaces. The High setting has a major performance impact. | Medium |
Global Illumination Quality | This setting controls the game’s Global Illumination quality. Decreasing it will lower the overall quality of ambient lighting. | Low |
Volumetrics | Determines the quality of visual effects like god rays, fog, and more | Low |
Texture Quality | Determines the quality of the textures in the game. No performance impact if VRAM usage is lower than the GPU VRAM limit. | Depends on Your GPU VRAM Limit |
View Distance | This setting determines the distance at which objects are rendered on the screen. | Low |
Foliage Detail | Determines how much foliage will be rendered on screen. Lowering it may make the world look empty. | Medium |
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